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EZIUKAS RUKE PDF

Ežiukas Ruke. Special Mode. 10 days ago. Victory. 13m 37s. Yasuo. Resuscitate. Warp. Yasuo. 0 / 0 / 0. KDA. Level 48 () CS. P/Kill 0%. Berserker’s. Eziukas ruke [Sergej Kozlov] on *FREE* shipping on qualifying offers. Jei dar nemokate prietemiauti, tikrai imsite tai daryti, ypac jei slapia rudens . Kaunas Artists’ House Lithuanian art news website. Kamanė’s texts · VIDEO · Artists / Institutions · Golden fund · About. Skip to main content. English version of .

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Amfetaminqga got crushed middle lane against Veigar while his team dominated top lane, dominated jungle, and had a draw bottom lane. Amfetaminqga’s team fought a game that was up in the air and had 6 lead changes.

And in the end, that culminated in a defeat. Amfetaminqga on Swain for Blue. We analyze how each summoner did compared to eziukaas opponents in the same lane or jungle.

Ežiukas Ruke – Summoner Stats – League of Legends

This analysis is conducted thru 15 minutes at which point most games have moved into the mid phase of the game. We always analyze to 15 minutes so that this is comparable between games.

Dodkixxx had assists at 9: Jonatanis had assists at 5: RWPikaczuRW had an assist at Kuosi had assists at 8: Qwero had assists at 3: We group all champion kills, building destructions, and major monsters into a series of groups based on how close they happened to each other in time.

This will capture overall team fights and if champion eiukas led to objectives. Let’s see how much control each team had with the map over the course of the match. This shows how many wards are active on the map, not a count of how many are placed. If a ward remains active the entire minute, it counts as 1 ward that minute. If a ward is placed 30 seconds into a minute, or it was killed 30 seconds after being placed, it would only count as 0.

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Each summoner’s final build and trinket, their end-game earned gold, and how many consumables they used. Like a Boss isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Toggle navigation Like a Boss. Played on lasting for 38 minutes.

Laning Phase Analysis We analyze how each summoner did compared to their opponents in the same lane or jungle. Summary Bloodshed CS graph. Damage We have the obligatory charts to show who did a lot of damage.

Battles We group all champion kills, building destructions, and major monsters into a series of groups based on how close they happened to each other in time. Outcome Time Details Purple wins 2 – 0 3: Purple wins 1 – 0 4: Purple wins 2 – 1 5: Even trade 1 – 1 7: Blue wins 2 – 0 8: Blue wins 1 – 0 9: Purple wins 3 – 2 Blue wins 2 – 0 Blue wins 3 – 1 Blue kills dragon 1.

Blue wins 6 – 5 Chomik Aka Wymia killed.

Purple’s mid outer tower destroyed. Blue wins 2 – 1 Purple’s top outer tower destroyed. Blue wins 1 – 0 Purple wins 7 – 2 Blue’s mid inner tower destroyed. Purple wins 10 – 3 Blue’s mid inhibitor tower destroyed. Blue’s top outer tower destroyed. Purple kills dragon eizukas.

Ežiukas rūke | Vakaro pasaka

Blue’s bottom outer tower destroyed. Purple wins 5 – 2 Blue’s top inner tower destroyed. Purple wins 1 – 0 Purple wins 2 – 1 Blue wins 5 – 4 Purple kills dragon 2. Purple kills baron 2.

Even trade 3 – 3 eziuksa Blue’s mid inhibitor destroyed.

Purple wins 8 – 1 Purple kills dragon 3. Blue’s nexus tower destroyed. Gold advantage by team This graph shows which team had the gold advantage at every minute of the game. Vision Let’s see how much control each team had with the map over the course of the match. Builds Each summoner’s final build and trinket, their end-game earned gold, and how many consumables they used. Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead.

This Movement Speed is halved for ruje champions. Limited to 1 Trinket. Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 – seconds. Stores one charge every – 90 seconds, up to 2 maximum charges. Ward duration and recharge time gradually improve with level. Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for seconds. Limited to 5 at one time. Limited to 1 type of Healing Potion.

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Restores Health over 15 seconds. Only one Elixir effect may be active at a time. Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. Restores 4 Mana upon ru,e a unit. Disables Harmony on your other items. Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.

Champion becomes invulnerable and untargetable for 2. Ranged ezuikas deal 45 – bonus damage instead and do not slow.

Lasts for 5 seconds after being seen by an enemy champion. Limited to 1 pair of boots.

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Grants Warmog’s Heart if you have at least maximum Health. While moving, build stacks of Momentum, increasing movement speed by up to 60 at stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when rue attacking. Basic attacks at stacks deal bonus damage and discharge the stacks.

Basic attacks grant 20 Movement Speed for 2 seconds. Kills ezihkas 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. Gain charges upon moving or casting. Minimum bonus physical damage dealt is Maximum bonus physical damage dealt to monsters and minions is User’s Life Steal is applied to bonus physical damage dealt. Moving and attacking will make an attack Energized.

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